![]() ![]() ![]() Just recently got Clickteam Fusion 2.5 on Steam since it was %66 off. From $100 to about $33 is a great deal! (As of right now, it is 50% off) Anybody else have Fusion 2.5? If you don't know about Clickteam Fusion 2.5, it's basically like a more advanced Game Maker.(Now that I have GameMaker Professional Edition, I know that's false.) Fusion 2.5 is the engine Scott Cawthon (Creator of Five Night's At Freddy's) who did indeed spend around $700 for the developer edition, android and IOS exporters, and probably a few more stuff. The community of Clickteam is decent, the developers do contact users also. Some games on steam were also created in Clickteam Fusion 2.5 like The Escapists, Five Night's At Freddy's, which have both indeed made front page of the steam store, and there are more listed in the description. Stencyl vs construct 2 how to#So far I've spent around 75 or so hours on it (according to Steam), so I've learned a how to do the basics of a lot. I recreated PONG, and it was pretty fun doing. Stencyl vs construct 2 for mac#You can't build for Mac or Linux, but I believe they are planning on doing it for Fusion 3.0… But you can get the Flash exporter, and flash can be used on browsers. It definitely takes a while to get used to, it isn't that appealing to the eye at first, but after a while you might start to adapt to it, and love it more. It's definitely a good head start before programming. There are many of these out there, but some of the most popular and feature rich are Construct 2, Stencyl, GameMaker (sometimes called Game Maker) and GameSalad. (I take this back too) ~ UPDATE 1: I'm now trying out game maker, one difference is game maker has less limitations, less complicated, and it's own scripting language language too. STENCYL VS GAME MAKER HOW TO STENCYL VS GAME MAKER SOFTWARE STENCYL VS GAME MAKER CODE In this article, we’re going to focus on just two of these: Stencyl and Construct 2. Take a look at this - Minecraft Classic remade in Game Maker. I'm pretty sure that would take a long time to remake in Fusion since it's all just Drag and Drop. Once I finish playing around with game maker and after I buy it, I'll remove this thread and compare both. UPDATE 2: GameMaker: Studio definitely wins. I've bought GameMaker: Studio Professional Edition on the website, and not only do I get the license key for the software, I get the steam key too, after waiting a painful 2 weeks. I've barely touched Javascript but I believe the syntax is the same as GML. It's not too different from C# for me, so that's great also. GameMaker made things easier for me, the only hassles are the editors (Script editors, Room Editors, Image Editors). ![]()
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